E3 2007: Fable 2 Preview @ IGN

The luck team over at IGN have only gone and scored themselves an extensive play test of Fable 2 during their time at E3. They were able to witness the incredible new fighting system in action which is said to feature a simple to use, but ultimately diverse, one-button approach to combat.

However, Peter Molyneux has made it clear that while you can effectively engage in a skirmish with a gang and hold your own with only the use of a single button, it certainly has tremendous depth and won’t end up with the game becoming a massive button-mashing affair.

Here is a brief excerpt taken from the IGN article:

The combat is contextual. It factors in your button presses, your skill level, yours and your opponent’s positions, and the environment. Stand near a bottle and you can hold X to pick up the bottle and toss it at an enemy. Fight in a bar and (with proper positioning and timing) you can swing off a chandelier to deliver an attack. Again, all of this is handled on a single button. Sounds crazy, but it works.

Perhaps most impressive is that the combat — the animations, combos, and flourishes — adapt with your character. When you are younger you will have different moves then when you become a seasoned hero. As you move from good to evil, your animations and flourishes also change. That Fable 2 could pack so many variations into its combat is a testament to Lionhead’s desire to deliver on its promises for an incredible RPG experience on Xbox 360.

Special thanks to RuneMaster for posting about this in our Fable 2 Forum in this thread: IGN Fable 2 Combat info.

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