CVG Visit Lionhead Studios

CVG have recently visited the Lionhead Studios offices in Guildford and interviewed studio head Louise Copley (who was also interviewed by TR1GG3RMAN here), lead level designer Ian Wright and lead concept artist Mike McCarthy.

In the Interview CVG quizzed Lionhead on such things as the following:

*After seeing the game in person, in feels like you’ve gone out to attract a more casual audience to Fable 2, as well as traditional gamers?

*With casual games in mind then – especially the Wii which is selling like mad – how do you think a game like GTA IV can turn up today – which definitely isn’t Wii Fit – and still sell in the millions?

*How important is that Sandbox-style world to Fable?

*How are you making sure this epic world doesn’t intimidate the casual audience we were talking about earlier?

*Has it been difficult creating an art style that feels unique in the heavily-crowded Fantasy genre?

*Sony recently claimed it’d overtaken Xbox 360 in Europe. What does that mean for Lionhead?

Can comment on this interview here and find link to full interview here.

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