The Will Magic that your hero is able to conjure up in Fable consists of some of the most unique spells and incantations ever witnessed in a video game to date. This page details the statistics of those very spells that will become fundamental to your success in Fable.
Fable Attack Spell: Enflame
Enflame Levels
Lvl 1: 500 XP
Lvl 2: 1,200 XP
Lvl 3: 2,800 XP
Lvl 4: 6,200 XP
Lvl 5: 11,500 XP
Lvl 6: 25,000 XP
Lvl 7: 54,000 XP
Blasts the area surrounding the caster with a wave of fire. Higher levels spread fire across a much larger area, causing much more devastation.
Fable Attack Spell: Fireball
Fireball Levels
Lvl 1: 500 XP
Lvl 2: 4,500 XP
Lvl 3: 17,800 XP
Lvl 4: 54,000 XP
The Mage’s favourite! This spell creates a ball of fire in the palm of the caster’s hand which flies toward the target when released. Higher levels allow the caster to charge up an extremely powerful fireball that deals a devastating explosive force on impact.
Fable Attack Spell: Battle Charge
Battle Charge Levels
Lvl 1: 750 XP
Lvl 2: 5,400 XP
Lvl 3: 17,500 XP
Lvl 4: 52,000 XP
The Battle Charge propels the caster forward at great speed, smashing into any in his path, and blasting all nearby aside. Higher levels are much more powerful.
Fable Attack Spell: Multi Strike
Multi Strike Levels
Lvl 1: 1,20 XP
Lvl 2: 4,680 XP
Lvl 3: 15,700 XP
Lvl 4: 43,500 XP
This spell imbues the user’s blade with the ability to strike twice with a single blow. Combined with other spells, this little trick is devastating.
Fable Attack Spell: Lightning
Lightning Levels
Lvl 1: Already Available
Lvl 2: 5,760 XP
Lvl 3: 18,200 XP
Lvl 4: 48,000 XP
This spell sends forth a continuous charge of lightning from the caster’s hand. Higher levels cause more damage and also allow for more than one enemy to be attacked with the spell.
Fable Surround Spell: Force Push
Force Push Levels
Lvl 1: 600 XP
Lvl 2: 3,600 XP
Lvl 3: 12,600 XP
Lvl 4: 40,000 XP
This spell creates a powerful blast of energy which radiates out from the caster, sending nearby enemies sprawling. Useful when greatly outnumbered. Higher levels of the spell create a more damaging force.
Fable Surround Spell: Turncoat
Turncoat Levels
Lvl 1: 3,200 XP
Lvl 2: 6,500 XP
Lvl 3: 16,000 XP
Lvl 4: 45,000 XP
This insidious spell manipulates the enemy’s mind whilst the caster is close enough, gradually turning the target into an unwitting ally. Higher levels allow control of the victim’s mind for longer.
Fable Surround Spell: Slow Time
Slow Time Levels
Lvl 1: 2,000 XP
Lvl 2: 6,580 XP
Lvl 3: 18,800 XP
Lvl 4: 47,500 XP
This spell affects the very fabric of time itself: slowing everything around you to a crawl while leaving the user or caster immune. Higher levels allow the caster to maintain this state for longer, and bring the world nearly to a standstill.
Fable Surround Spell: Drain Life
Drain Life Levels
Lvl 1: 2,800 XP
Lvl 2: 6,750 XP
Lvl 3: 16,500 XP
Lvl 4: 44,500 XP
A singularly unpleasant spell, Drain Life allows the caster to heal himself by sapping the life force of his enemies. Higher levels drain more from the victim with each use. Only the evil can master this spell.
Fable Surround Spell: Summon
Summon Levels
Lvl 1: 1,800 XP
Lvl 2: 5,350 XP
Lvl 3: 17,700 XP
Lvl 4: 45,500 XP
Summon wrenches a creature’s soul from the netherworld to help the caster. If this creature kills another, it is replaced by the soul of the newly fallen victim. Higher levels allow the caster to keep the creature for longer.
Fable Physical Spell: Physical Shield
Physical Shield Levels
Lvl 1: 900 XP
Lvl 2: 5,350 XP
Lvl 3: 17,700 XP
Lvl 4: 51,500 XP
Surrounds the caster with a protective sphere of energy that will absorb all damage at the expense of Mana, until the caster has no Mana remaining. The shield will be removed if the spell is cast again. Higher levels allow for absorption of more damage.
Fable Physical Spell: Berserk
Berserk Levels
Lvl 1: 1,600 XP
Lvl 2: 6,210 XP
Lvl 3: 20,500 XP
Lvl 4: 51,000 XP
This spell sends the caster into a hulking frenzy, increasing speed and strength, while conversely decreasing reason and civilised manners. Higher levels allow the caster to become even more powerful, and to maintain this state for longer.
Fable Physical Spell: Assassin Rush
Assassin Rush Levels
Lvl 1: 400 XP
Lvl 2: 2,700 XP
Lvl 3: 8,100 XP
Lvl 4: 20,000 XP
This spell propels the caster through space in the blink of an eye. If a victim is targeted, the spell enables the caster to move behind this unfortunate instantaneously. Higher levels propel the caster even further!
Fable Physical Spell: Heal Life
Heal Life Levels
Lvl 1: 1,000 XP
Lvl 2: 5,140 XP
Lvl 3: 19,500 XP
Lvl 4: 47,000 XP
This allows the caster to trade in his magical energy for health. Health can also be passed on to non-hostile entities in the vicinity. Higher levels provide more health with each use. Only the virtuous can master this spell.
Fable Physical Spell: Ghost Sword
Ghost Sword Levels
Lvl 1: 2,500 XP
Lvl 2: 6,300 XP
Lvl 3: 17,200 XP
Lvl 4: 51,500 XP
This spell summons an ethereal blade from the netherworld to do battle on behalf of the caster.
Fable Physical Spell: Multi Arrow
Multi Arrow Levels
Lvl 1: 1,000 XP
Lvl 2: 5,140 XP
Lvl 3: 19,500 XP
Lvl 4: 47,000 XP
Once this spell is cast, each arrow fired is magically transformed into a multitude of lethal projectiles, causing much greater damage. Higher levels generate even more arrows.
Fable: The Lost Chapters was able to add two new additional will spells to your arsenal, both of which can be extremely powerful when levelled up to their maximum potential.
New Will Magic: Divine Fury | Infernal Wrath
Fable: The Lost Chapters Attack Spell: Divine Fury
Divine Fury Levels
Lvl 1: 4,000 XP
Lvl 2: 9,000 XP
Lvl 3: 25,000 XP
Lvl 4: 66,000 XP
This tremendously powerful spell channels the white fury of the gods, drawing huge pillars of energy from the sky and striking all within a wide radius where they stand. Higher levels increase the damage inflicted and the radius area affected.
Fable: The Lost Chapters Attack Spell: Infernal Wrath
Infernal Wrath Levels
Lvl 1: 4,000 XP
Lvl 2: 9,000 XP
Lvl 3: 25,000 XP
Lvl 4: 66,000 XP
This formidable, dark spell calls forth vortices of energy from the nether realms. A portal opens beneath each victim, draining their life into the underworld. Higher levels increase the damage inflicted and the radius area affected.