“Fable III isn’t an RPG.” – Molyneux

Peter Molyneux has said he no longer considers Fable an RPG series – labeling Fable III as “more like an action adventure”.

The news comes after the revelation that the third iteration in the RPG series doesn’t feature a health bar or HUD. Instead, if the hero’s life is in danger, the screen will inform the character by changing colour – in a similar way to Modern Warfare.

Molyneux has also scrapped the previous Fable game’s expression system for a ‘touch’ mechanic, which allows players to hug, shake, fondle, drag and more.

“I’m not sure I even call Fable an RPG anymore,” he said at X10 last night. “Certainly not a 1990s RPG, for sure.

“In a way, you could look at it and say it’s like an action adventure. There’s a lot of drama, there a lot of story, there’s a lot of emotion in there – but with leveling up. I love that leveling up.

“I’m not the sort of person that likes being given a pre-planned character and told “this is you no matter what”.

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