Peter Molyneux has said he no longer considers Fable an RPG series – labeling Fable III as “more like an action adventure”.
The news comes after the revelation that the third iteration in the RPG series doesn’t feature a health bar or HUD. Instead, if the hero’s life is in danger, the screen will inform the character by changing colour – in a similar way to Modern Warfare.
Molyneux has also scrapped the previous Fable game’s expression system for a ‘touch’ mechanic, which allows players to hug, shake, fondle, drag and more.
“I’m not sure I even call Fable an RPG anymore,” he said at X10 last night. “Certainly not a 1990s RPG, for sure.
“In a way, you could look at it and say it’s like an action adventure. There’s a lot of drama, there a lot of story, there’s a lot of emotion in there – but with leveling up. I love that leveling up.
“I’m not the sort of person that likes being given a pre-planned character and told “this is you no matter what”.